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Kinetic

Catalogue

Every technique in the library, running.

119 techniques across 7 categories. Each tile is the component itself rather than a recording of it, which is why they take turns: the grid runs to a GPU budget, and a tile holds its poster until a slot is worth spending on it. Scroll to one, or hover it, and it takes the next slot.

Components
119
Categories
7
Runtime tiers
4
Zero-dependency
49

11

Category
Runtime

Layout

Grids, carousels, sticky stacks, and spatial arrangement.

Auto-Advance Filmstrip

CSS runtime

A centred strip that steps one panel every few seconds, neighbours dimmed and shrunk, on one CSS transition.

No dependencies

Drag Marquee

DOM runtime

An endless row that drifts, takes a drag and a throw, and scatters its cards while your hand is down.

gsap

FOV-Derived Row Spacing

DOM runtime

A row whose item spacing is solved from a field of view and a camera distance, so it spans the frame exactly at any size.

No dependencies

Height-First Media Stage

CSS runtime

A media stage sized from its height, with the width derived from the ratio, cross-fading layers and a caption that replays per index.

No dependencies

Layout Lerp Scalar

WebGL runtime

Row, stack, drum and fan are one placement function of seven numbers. Switching layout is a tween over an object.

three · gsap

matchMedia Layout Teardown

DOM runtime

Two layouts behind one gsap.matchMedia block. Cross the breakpoint and the desktop branch reverts itself.

gsap

Percent Slide Carousel

CSS runtime

A flex track translated by -100% per slide. One CSS transition, no measurement, no library.

No dependencies

Perspective Coverflow Scroller

DOM runtime

Panels turn away from the centre in real 3D as you scroll a native container — no tween, no loop.

No dependencies

Proximity Snap Track

CSS runtime

A horizontal rail of variable-width cards that snaps only when you stop near one, and never skips past two at once.

No dependencies

Rotary Drag Carousel

DOM runtime

A wheel of cards you grab and spin. Angular drag, projected inertia, and it always lands on a station.

gsap

Wrapping Drum Carousel

DOM runtime

An endless carousel that reads as a rotating drum with no 3D at all — only x, scale and fading opacity.

gsap